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T16: Animal Welfare Snakes and Ladders Game
Most communities may not know how best to apply the Cost-benefit analysis tool (T15) to motivate groups to improve the welfare of their working animals. The animal welfare snakes, and ladder game provide a fun and entertaining way for the communities to apply the cost benefit analysis tool: The tool is adapted from the traditional ‘snakes and ladders’ game.
Tool purpose: | Time needed: |
To engage the interest of participants and increase their collective knowledge about animal management and motivates them to act on poor welfare practices. | 2 hours |
Materials needed: | |
Chart paper or a piece of cloth, markers, or other locally available resources, such as cards, photos, bottle tops, leaf’s, stones, etc. |
Keyword Search Tags
Project Phase:
Planning Phase, Implementation Phase
Approaches for Working With Communities: Community Development Approach, Community Engagement Approach
Behavioural Drivers (COM-B):
Capability, Motivation
Stages of Behaviour Change:
Pre-contemplation Stage, Contemplation Stage
Project Support: Participatory Learning and Action Tools
Specific Topics: Animal Husbandry and Management; Animal Handling; Animal Welfare, Feelings and Needs; Community Change Agents
Figure T16: Illustrated example of original large cloth board of Snakes and ladders game developed by Brooke Egypt, Cairo (2009).
Animal Welfare Snakes and Ladders Game | |
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Step 1 | For this game you need to prepare beforehand. The common Snakes and Ladders board game is used for the exercise, either the small size available in the market, or you can make a big version using large sheets of cloth or paper. The game has between 50 and 100 squares in a matrix. Ladders and snakes are drawn or painted on, connecting different squares (see Figure T16b) To convert the game for animal welfare cost-benefit analysis, two types of information need to be collected before starting: • Existing animal management or work practices which are positive/good. • Existing animal management or work practices which are negative/bad. These practices need to be recorded in advance on cards, using words, symbols, or photos. Place one card in the square at the top and bottom of each snake, and one at the top and bottom of each ladder. Snakes are usually associated with cost or loss and ladders with benefit or gain. This cost or loss and benefit or gain can be expressed in both welfare and financial terms. For example, bad hoof care practices can lead to lameness (pain and poor welfare for the animal) as well as three days’ loss of work for the owner, costing them a certain amount of money a day. Alternatively, causes and effects can be put at opposite ends of the snakes and ladders. For example, the card at a snake’s head could show a lame animal, while the one at the tail could show poor hoof care practices (bad quality shoeing or untrimmed feet). |
Step 2 | Normally six to eight people play the game together using dice. Each participant is represented by a different counter or object (such as a bottle top, leaf, or stone) placed on the first square. Everyone gets a chance to play by rolling the dice in turn. At the beginning somebody must roll a six before the game can start. Then each player moves their counter the same number of squares as he or she rolls on the dice. |
Step 3 | When a player’s counter lands on a square containing a card or photo, the card is turned and discussed by the players. If a player reaches a square showing the head of a snake, the counter must be moved down to the tail of the snake. When a player reaches a square at the bottom of a ladder, they can climb the ladder to reach the square at the top. Before moving from a snake’s tail, players must describe a situation that they have experienced which is like the one shown on the card. Encourage the group to discuss this and decide what types of action would turn the cost into a benefit, before moving on to the next player. |
Facilitation Notes
- Consider using many variations of this game, such as placing question cards about good and bad animal management practices in random squares on the board.
- Consider using a large board so that players can walk around it to play.
- The game can be used with both adult and children with great success.
Next Steps
- The tool can be supplemented with the following tools to determine if there have been any changes in motivation of the community towards improving their animal welfare and the value they place on the animal, as well as their knowledge on how to best take care of the animals: